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Kiaphas Stormvoice, Mr Teuful's character

Started by Balgin Stondraeg, May 22, 2007, 12:16:39 PM

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Balgin Stondraeg

Name: Kiaphas Stormvoice
Race: Human
Class: Rogue/Druid
Level: 1/4 (5)
XP: 10780

Str 12 +1
Dex 14 +2
Con 12 +1
Int 10 +0
Wis 16 +3
Cha 14 +2

Fortitude Save: +5 (+4 Base, +1 Con)
Reflex Save: +5 (+3 Base, +2 Dex)
Willpower Save: +7 (+4 Base, +3 Wis)

Hit Points: 21
Armour Class: 12 (touch 12, flat footed 10)
(10 base, +2  dex)

Initiative: +2
BAB: +3

Melee: +4
(+3 base, +1 str)
Ranged: +5 (+3 base, +2 Dex bonus)

Attacks: +4 Scimitar 1d6+1 (18x2)
+5 Shortbow 1d6 (20x3), 60' range incriments
+5 magic trident 1d8+2 damage (20x2, 10' range incriments at +6 to hit)

Appraise: +0
(0 rank, +0 int)
Balance: +4 (2 ranks, +2 dex)
Bluff: +8 (4 ranks, +2 cha, +2 feat)
Climb: +1 (0 ranks, +1 str)
Concentration: +3 (2 ranks, +1 con)
Diplomacy: +9 (5 ranks, +2 cha, +2 synergy)
Disguise: +2 (0 ranks, +2 cha)
Escape Artist: +2 (0 ranks, +2 dex)
Forgery : +0 (0 ranks, +0 int)
Gather Information: +4 (2 ranks, +2 cha)
Handle Animal: +4 (2 ranks, + 2 cha)
Heal: +3 (0 ranks, +3 wis)
Hide: +2 (o ranks, +2 dex)
Intimidate: +8 (4 ranks, +2 cha, +2 feat)
Jump: +1 (0 ranks, +1 str)
Knowledge, Nature: +7 (5 ranks, +0 int, +2 synergy, +2 above ground)
Knowledge, Religion: +2 (2 ranks, +0 int)
Listen: +2 (0 ranks, +2 wis)
Move Silently: +2 (0 ranks, +2 dex)
Perform, Oratory: +9 (4 ranks, +2 cha, +3 feat)
Profession, sailor:+5 (2 ranks, +3 wis)
Ride: +2 (0 ranks, +2 dex)
Search: +0 (0 ranks, +0 int)
Sense Motive: +8 (5 ranks, +3 wis)
Spot: +3 (0 ranks, +3 wis)
Survival: +9 (6 ranks, +3 wis)
Swim: +8 (4 ranks, +1 str, +3 feat)
Use Rope: +4 (2 ranks, +2 dex)

Feats: skill focus - oratory, persuasive, skill focus - swim

Class features: simple weapon proficiency, rogue weapon prificiency, light armour proficiency, sneak attack 1d6, trapfinding, animal companion, nature sense, resist nature's lure, wild empathy, woodland stride, trackless step,

Racial Stuff: The human skill point, The Human Feat.

Do the eagle's upgrade too.

Mr Teufel

#1
Sea Eagle (f)  "Squall"
Hd: 3d8 (10)
AC: 17 (+3 Dex, +3 natural, +1 size)
Attacks: 2 claws +4, bite -1
Damage: Claw 1d3, Bite 1d4
Saves: Fort +4/Ref +5/Will +3

Alignment: Chaotic Neutral
Description: He is a tall wirey man with leathery tan skin, wild tangled black hair and thick beard, and piercing black eyes. He speaks with a measured, rolling voice in a grim manner, and is in the habit of whistling tunelessly through his teeth.
Background: As an infant washed ashore after being lost at sea, Kiaphas was adopted by an unscrupulous merchant. He (then surnamed Malchoss) ran with young street gangs. He fled the town when the king ordered a crackdown on the gangs. Some of his friends were not so lucky. But then, at first, neither was Kiaphas. He'd stolen a boat during the raids by the city guard, but could not handle it alone in the storm that followed. Soon he was floating in the wreckage. During those long burning days he was given a message from the god Gurthor that changed his life. A sea-eagle led him to an island, where he recovered, built another boat, and returned to his home city. He warned the city of an upcoming tsunami. Those that listened fled, many of those that stayed, drowned.
The survivors might have wanted to lionize Kiaphas, but he had already moved on. That city is now known for the strength of the church of Gurthor.


Balgin Stondraeg

#2
Worn/Equipped
Traveller's outfit, Dagger, Sickle, Trident+1, Scimitar, "shark" leather+1, Heavy wooden shield
41lb =Light load

Backjpack containing:
Shortbow, Arrows x20, Bedroll, Fish hooks, Fishing line 50', waterskin, tinderbox, Grappling hook, 5 day's rations, 50' hemp rope, Wooden Holy Symbol, Gurthor's Book, Kiaphas' Book, Ink, Inkpen

83lb = Medium load

Mr Teufel

You're right about the feat. I'll change it. And yeah, I should break down the skill totals.

What do you think of the background - is it OTT? The disaster could be something less drastic like a big storm or tornado.

Balgin Stondraeg

Okay, I'll just spend longer looking at it then (I've got an axe to take photo's of damnit!) :).

Mr Teufel


Mr Teufel

5 I've not added in your skill points for 3rd level because you're a spellcaster who, not only doesn't have a single rank in spellcraft, but also a divine spellcaster who doesn't have a rank in Knowledge, Religion. I'd like you to put a rank in at least each of those two skills.

At 4th level your skill points were spent thus (with one remaining since you accidentaly counted survival as a cross class skill).Bluff: 1 
Sense Motive: 1
Survival: 1
He's a prophet. Prophets don't study, they're inspired. I'll wear knowledge religion I guess, as divine inspiration, but spellcraft? He doesn't know how he does these things - he does them because the gods empowered him!

Balgin Stondraeg

5.

That 5's a reminder to me of how many skillpoints you have to spend at 4th level.

3rd level? That's either a typo or it's referring to your 3rd druid level (4th). I've added his 3rd level skill points.

So how would you like to spread those 5 skill points now then?

Hopefuly soon Rod'll catch up (and CH may yet get round to starting a character, pending GM approval) and then while you guys are all sorting out equipment lists I can check your character sheets for skill synergy bonuses and we'll be pretty much done :).

Mr Teufel

Sadly you've overskilled my Sense Motive. As a Druid it's cross-class too.

Custom_Hobby

Quote from: Balgin Stondraeg on May 26, 2007, 01:39:02 PM
(and CH may yet get round to starting a character, pending GM approval)

I am, sitting at my PC now and can have it ready in a little bit. Do you have AIM or Yahoo IM? If you approve of the last character class I sent you  (the shaman) then we can get the chatacter made quickly.
Mike
www.CustomHobby.com

Balgin Stondraeg

#10
Quote from: Mr Teufel on May 26, 2007, 01:59:32 PM
Sadly you've overskilled my Sense Motive. As a Druid it's cross-class too.

Fixed.

Quote from: Mr Teufel on May 22, 2007, 10:08:11 PM
What do you think of the background - is it OTT? The disaster could be something less drastic like a big storm or tornado.

It's fine. I'm not neccessarily agreeing that the message came from Gurthor (as he could've been hallucinating) but that little bit of ambiguity is one of the things faith and religion often includes. You have to believe it's true for it to be true (but if it's not true then you can still believe it).

Of course Kiaphas believes it and that's what counts for now. It's a ncie background, I like it. I can certainly see him being a very interesting character to watch.

Custom_Hobby

I removed the double post  :icon_wink:
Mike
www.CustomHobby.com

Mr Teufel

Noted synergies:

  • Kn: Nature 5 = +2 Survival (above ground)
  • Sense Motive 5 = +2 Diplomacy
  • Survival 5 = +2 Kn: Nature

Balgin Stondraeg

Worn/Equipped
•   Traveller's outfit      1gp      5lb
•   Dagger          2gp      1lb
•   Sickle            6gp      2lb
•   Trident+1            2315gp         4lb
•   Scimitar         15gp      4lb
•   "shark" leather+1         1260gp         15lb
•   Heavy wooden shield      7gp      10lb
41lb =Light load

Packed
•   Shortbow         30gp      2lb
•   Arrows x20         1gp      3lb
•   Backpack         2gp      2lb
•   Bedroll            1sp      5lb
•   Fish hooks x5         1gp      --
•   Fishing line 50'      1gp      1lb
•   Waterskin         1gp      4lb
•   Flint & Steel         1gp      --
•   Grappling hook      1gp      4lb
•   Rations x5         1gp      5lb
•   Rope, hempen 50'      1gp      10lb

•   Wooden Holy Symbol      1gp      --
•   Gurthor's Book      15gp      3lb
•   Kiaphas' Book      15gp      3lb
•   Ink            8gp      --
•   Inkpen            1sp      --
        3505.2gp      83lb = Medium load

Balgin Stondraeg

#14
Status & Stuff:

Damage suffered: 0/15

Conditions:

20 arrows

Spell List:
0 (5): Create Water, Light, Know Direction, Detect Magic
1 (4): Cure Light Wounds, Speak with Animals x2
2 (3): Spider Climb