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Author Topic: Battle Thread 3: Rogan and the dead monks  (Read 7714 times)

Balgin Stondraeg

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Battle Thread 3: Rogan and the dead monks
« on: January 26, 2008, 07:58:56 AM »

Rogan is surprised. The zombie is not. It is prone.

The other dead bodies are currently in the area between the tree and the two buildings.

Initiative order is Rogan and then all the zombies (they got a 15 and so did he but his +0 initiative modifier outranked their -1).

In the surprise round the zombie breaks free of his grasp and gets into a half standing position in the doorway he was dragging it through. We now move to round 1 and it's Rogan's go.
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #1 on: January 26, 2008, 09:43:07 AM »

Drawing his mace, Rogan swings it at the undead things head with a whispered apology, aiming to send it straight back to the death from which it came.
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #2 on: January 26, 2008, 01:00:47 PM »

Whoosh, smack, splat goes the mace (attack roll 13). Unfortunately the zombie gets to ignore the first 5 points of the 9 damage and thus only suffers 4. It then decides to try and claw at his face. It's attack roll is a shockingly low 11 and Rogan escapes injury. The other bodies don't seem to have rounded the corner yet (fortunately they don't "know" where he is with some sort of hive mind consciousness or anything like that).

So we move on to round 2 then (high chances of it being more of the same).
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #3 on: January 28, 2008, 04:11:48 AM »

OOC: don't enchanted weapons ignore damage reduction?  That could make things substantially tougher for me...

Dodging the thing's swipe, Rogan swings his mace thundering back towards the zombie's face.
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #4 on: January 28, 2008, 06:07:08 AM »

OOC: don't enchanted weapons ignore damage reduction?

Nope. It's not layered anymore, now it's specific :(. Even a holy avenger can suffer damage reduction because it's not blunt these days (but the 2d6 holy damage doesn't). Unfortunately the +1 isn't a point of magical damage, it just makes all the damage magical. Whilst it used to stack up through a tiered system, now it's just type based with no hierarchy.

I did roll this round up last night actualy so Rogan hit the zombie for another 7 damage (I think his attack roll was 24) and the zombie tried to punch him rather patheticaly and didn't even score a touch attack.

So now it's taken 7 damage. Okay, time for round 3.
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #5 on: March 11, 2008, 05:33:44 PM »

As the mace crunches home, Rogan is gratified to see the thing staggered by the blow.  Another hit like that...
Bringing his arm back again, he tries one more time to pound the dead monk into the dust.

OOC: I guess you could keep rolling rounds until either he drops it or the other zombies round the corner.  He won't really be doing anything else otherwise.
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #6 on: March 11, 2008, 07:17:41 PM »

Agreed. They'll be around the corner in 2 or 3 round's time. I actualy rolled a round or two ahead previously but that's so long ago I can't remember the results now. I wanted to check you weren't going to do anything different (like backing away down the gap between the outer wall and the building) before commiting you to anything).
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #7 on: March 12, 2008, 03:37:58 PM »

OOC: No, nothing like that yet.  Is there a map of the whole abbeyt anywhere?  The pictures all seem to have disappeared for me.
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #8 on: March 12, 2008, 04:10:35 PM »

Here we go. Abbey 1's the ground floor. Abbey 2's the upper and lower floors of the main building. Naedath and the Abbot should be up in the abbot's room (upstairs H but the two J's on the map are buggy, one's an I and then the southern room letters all shift along 1 to the right for a bit but basicaly where the H is on that map) studying the artifacts.
« Last Edit: March 12, 2008, 04:14:32 PM by Balgin Stondraeg »
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #9 on: March 17, 2008, 10:56:53 AM »

OOC: Still attacking the zombie monk.  How many has Rogan moved into that courtyard, and where from?
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #10 on: March 18, 2008, 11:18:56 AM »

OOC: Still attacking the zombie monk.  How many has Rogan moved into that courtyard, and where from?

According to The Notepad:

Quote
The following bodies have been moved to the ground between buildings 1, 5 & 6:

Falman the Cook (kitchen 1c)
Brother Aras (chapel 1d)
Brother Chernis (chapel 1d)
Brother Lynden (chapel 1d)
Acolyte Werrin (garden 1e)

Brother Bern (upper abbey hallway 1j)
Brother Fordas (upper abbey hallway 1j)

Worker Salath (worker's quarters 6a)
Odd Job Man Varil (worker's garden, abbey 6c)

Smith/Farrier Taprid (abbey stables 3)
Taprid's apprentice, Lusac (abbey stables 3)

So that's 11 bodies in the courtyard plus the one he's currently fending off. The corpses' origins are in brackets after their name.

So anyway... round 3:

Rogan attempts to batter the zombie with his mace again. Attack roll a mere 5 (natural 1). That didn't even touch it :(. The zombie tries to shove him up against the doorpost in an uncoordinated sort of slamming attack. It's attack roll is an awe inspiring 2 (also a natural 1) so it slams it's own arm against the doorpost above his head.

Before I go onto round 4, Rod, are you thinking of stepping round the corner to turn the shambling mass or staying put and waiting for a smaller ammount of them to come round the corner to you?
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #11 on: March 19, 2008, 06:33:31 AM »

My plan was that once Rogan finished with the zombie, he'd take a quick breather to buff himself With Bless, Protection from Evil and Bull's Strength (all last 4 minutes).
That gives him an extra:
+3 to hit
+2 to damage
+2 AC
+2 to saves (+3 vs fear)
He could then step around the corner or face the zombies coming after him (depending on numbers), turn undead once or twice depending on the effectiveness of the first time (trying to catch as many as possible at once), then cast spiritual weapon (again depending on numbers) and lay into the remainder.  Oh, and make a mental note to buy a slashing weapon  :icon_wink:
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #12 on: March 20, 2008, 09:55:28 AM »

Round 4:

Rogan belts it one in the chest smashing a few ribs (attack roll 12, damage 6-5 = 1). Knocked off balance the creature tries to harm him but fails (attack roll 15).

The zombie has now taken 8 damage.

Round 5:

Rogan attacks once more. Attack roll 17, damage roll 6. That's another point. The zombie strikes clumsily again, natural 1 (attack roll 2) misses.

And 3 more zombies round the corner of the abbey. They'll be the bodies of young Lusac (the smiths apprentice), Brother Aras and Brother Lynden (all singed from the explodsion that killed him). It doesn't particularly matter stat wise, it'll just help me with the book keeping when they're dealt with.
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Balgin Stondraeg

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #13 on: March 26, 2008, 09:28:37 AM »

So Rod, what do you want to do now that the situation's changed?
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Rod the Worm

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Re: Battle Thread 3: Rogan and the dead monks
« Reply #14 on: March 27, 2008, 07:42:17 AM »

Seeing the new arrivals, Rogan takes a step back from combat and casts Protection from Evil.

(one of those probably provokes an AoO - hopefully the step back so there's no chance of spell disruption)
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