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Part 4: Into the Wilderness and beyond!

Started by Balgin Stondraeg, July 28, 2009, 10:34:06 AM

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Balgin Stondraeg

Quote from: Hawkins on October 30, 2009, 06:59:49 AM
Kil frowns (ooc: Dwarves would know of skaven would they not?)

Dwarfs know that skaven exist. Whilst most surface dwellers have heard stories about them, and dismiss them as just that, the dwarfs have lost too much to the skaven to ignore their very existance. They know about them but haven't neccessarily met them or had experience tracking them or anything like that.

Hawkins

Beastmen bray and Howl, but you said chittering, were they small? and did they have large front teeth and tails like a rat? . Kil asks concerned
I'll be in my bunk.

Balgin Stondraeg

"Squeekin', squeeky little things with sharp sharp swords an' sharp, sharp teeth an' tails and everything!"

IN answer to the earlier question, although he does not voice an answer, it is clear that the young bandit leader despaartely wants to go and save his love but his wounds render this prospect far from possible.

Hawkins

'blast' curses Kil, then bends over the outlaw to see what can be done to get him back on his feet.
I'll be in my bunk.

Keeper

Leaving Kil to tend to the human, Yon will attempt to use his Search and/or Follow Trail skills to try and figure out where these squeeky beastmen went after attacking the band of humans.
:hal:   

Hawkins

careful Yon, dont go to far, out of site, if the 'beast men are still around'.... goes back to tending the manling.
I'll be in my bunk.

PaulH

"Don't worry  -I'll keep an eye on the lad..." says Gregor, hefting his weapons and following Yon out....

Hawkins

#22
OOC: so healing, without the skill, wha do i need to role??  :icon_twisted: im assuming hes not to far off with his wounds, and should just need a drink and a bite to eat for starters witch is what i'll give him.

IC: 'here have a drink, your parched, eat this as well it will help you feel beter.' 

After hes had a bit to eat kil asks: whats the tatoo about?
I'll be in my bunk.

PaulH

Gregor will check the ground for signs of tracks - see if there's anything he can identify.

(Uses a spiral pattern, moving outwards, until he finds one group of usable tracks)