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Author Topic: Battle thread 5: corpses in the council chamber  (Read 4689 times)

Custom_Hobby

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Re: Battle thread 5: corpses in the council chamber
« Reply #15 on: May 11, 2008, 01:37:44 PM »

Aurum takes a step into the room and attacks the closes zombie with his axe.

Balgin remember the armor spikes just in case anything tries to grapple with me
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Keeper

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Re: Battle thread 5: corpses in the council chamber
« Reply #16 on: May 12, 2008, 05:05:02 AM »

"You guys seem to have this all well in hand, once more." says Raul.

This round, he will lean against the doorframe in a casual, yet dashing manner and just watch whatever of the action he can see

Ivor will get distracted by something interesting in the cell he is stood next to.  No-one has taken over Ivor, yet, have they?
« Last Edit: May 12, 2008, 10:40:18 AM by keeper »
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Hawkins

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Re: Battle thread 5: corpses in the council chamber
« Reply #17 on: May 12, 2008, 10:15:56 AM »

hearing Raul's unconcerned voice, Alarian moves to check room G for more undead.  (if it hasent been checked that is. so 5 ft. right, draw sword, open door, if  nothing moans peek in:) :icon_twisted:
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Custom_Hobby

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Re: Battle thread 5: corpses in the council chamber
« Reply #18 on: May 13, 2008, 03:45:04 PM »

So has Aurum hacked it to pieces?
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Balgin Stondraeg

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Re: Battle thread 5: corpses in the council chamber
« Reply #19 on: May 15, 2008, 10:18:35 AM »

hearing Raul's unconcerned voice, Alarian moves to check room G for more undead.  (if it hasent been checked that is. so 5 ft. right, draw sword, open door, if  nothing moans peek in:) :icon_twisted:

Hawkins, there is a labelling error on the map. Room G is actualy roomH (and room H is actualy room I). Room H is the abbot's room (labelled as room G on the combat maps but correctly labelled on the map without squares). Do you wish to try and enter the abbot's room or the next one along from it?

While you're deciding that Kiaphas stays where he is to keep an eye on Ivor (the Engine). Aurum steps boldly into the room and unleashes hell (in the form of his axe) upon the singed zombie there. Attack roll 15, 17 damage (there's a lot of max damage rolls going on at the moment, I mean, look at LUnk rolling maximum twice in a row against the foul altar, not to mention 3 times out of 4). It drops.

Ivor stays where he is (unless Paul posts in the next 2 hrs before going out for his evening's gaming). So we're down to Rogan, Alarian and the last remaining zombie this round (see if you can out it down guys).
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Custom_Hobby

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Re: Battle thread 5: corpses in the council chamber
« Reply #20 on: May 15, 2008, 10:27:17 AM »

When the first one drops Aurum attacks the second one.
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Hawkins

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Re: Battle thread 5: corpses in the council chamber
« Reply #21 on: May 15, 2008, 11:52:56 PM »

(ooc: sorry, looking at the map i assumed the door was open, i'll simply move 5 ft. to the right and cover that hallway then.)

just before Alarian touches the door handle, he shakes his head and mutters to himself 'opening an unknown door with a known battle at your back. lets not be that foolish eh?
Flexing his shoulders Alarian once again sets to gaurding the hallway, while the Dwarves have there little fun.
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Rod the Worm

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Re: Battle thread 5: corpses in the council chamber
« Reply #22 on: May 16, 2008, 02:49:35 PM »

Rogan attacks the remaining zombie.  May as well get all the use out of Bull's Strength while I can.
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