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Part 1: On the road to Milborne

Started by Balgin Stondraeg, January 05, 2008, 12:14:41 PM

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Woojitsu

Shen paces the battlefield, working out the adrenaline that rushed through him in the final moments of the fight and keeping an eye out for stray arrows that are still usable.

I'd like to have a longbow (putting my shortbow up for grabs) and a share of the arrows.

Rod the Worm

Strolling up to Garlan, Hasta looks at him defiantly.  Even tied and on his knees, he's slightly above her eye level.
"What's all this about wanting me alive then?" she asks angrily.  "What did I ever do to you?"

Chrysalis

As his horse comes near the group, Kharsis almost falls from the saddle, an arrow obviously sticked between two ribs.  It looks like he doesn't really know how to deal with this...

Squigface

Godric rushed over to Kharsis to see to the wound (I'll use cure light wounds), and then moves onto Thorgrin to see to his (Cure light woulds healing domain spell). "You fellows need to take more care before rushing into the fray like that."


Balgin Stondraeg

Kharsis is healed 5 points and Thorgrim recieves 8 points of healing (enough to cure all 6).

Since the hand cart's mostly full of logs it's only really possible to pile one or two unconscious bodies on there. The rest of the brigands will need to walk (and need to be coerced to walk too). Let me know who's planning on taking care of them to make sure none run away or anything. The town of Millbourne is about seventeen or eighteen miles away. You might be able to make it by nightfall at a push but it's more likely to be sometime tomorrow.

Chrysalis

"Thank you Godric. But I rushed nowhere you know, it's the arrow that found me..."

Rubbing his bruised side, Kharsis will offer to "coerce" one of the captive to walk.

Squigface

"I'll join ye in tha' Kharsis, though we could prob'ly fit some more in he cart if we took out some 'o tha wood"


Woojitsu

Shen returns to the cart just in time to catch the tail end of Godric's remark.  "Ah, but the sale of that wood would add a nice bonus to our promised payment.  And perhaps Aldred and Brud, at least, would walk a bit more willingly if their shares of the profits were awaiting them at the end."

Turning to Hasta, he says, "I must thank you for your assistance in that fight.  I know a little of the workings of magic, but I have rarely had the chance to see it used so brilliantly."

Rod the Worm

Hasta blushes at the compliment.
"Well, it's not that difficult a spell; I'm still very much an apprentice myself.  As for the uses, I owe that to Master Ironheart.  He was a very inventive old dwarf indeed.  Besides, you're no slouch with that bow yourself."

PaulH

On hearing the word 'Magic' Garrick pauses and smiles to himself, then continues checking the 'salvage' from the fight.

Hopefully the party will let him keep one of the bows and some arrows - not a bad exchange for 3 spells. As he catches sight of the box to be delivered, he once again fights the urge to see what's inside. Were these just bandits, or were they here for some other purpose.......?

Balgin Stondraeg

#40
After a while the group get moving. Garlan curses Brud calling him weak and the big man sheepishly admits that he wishes he'd never got mixed up in this whole thing in the first place. After about four or five miles the road approaches a babbling brook crossed by a small ford. Aldred, who has been recovering on the cart, asks where they are and Brud tells him they've left the new mire far behind them and are now crossing Cutter Brook. He adds that after about twelve miles they'll be passing the turning for Harlaton and should be reaching Milbourne shortly before sunset. Aldred shakes his head to clear it of any residual magical effects (hey, he doesn't know what happened to him) and then hops off the cart to help move it across the brook.

True enough, after some twelve tiring miles on the road (made no better by Kleggy and Garlan's surliness and reluctance to help out in any way) the party reaches a t-junction. Turning left they soon reach the town of Milbourne. A huddle of houses can be seen beyond the river, easily accessible by a ford. A short distance downstream from the ford half a bridge juts out, unfinished, across the river. From the state of it work wasn't abandoned recently and it's been there for a few years now.

Looking across the ford to town a grizzled old dwarf can clearly be seen sitting on the far bank, a fishing rod grasped in his hands as he crouches beside a basket containing tackle and otheer assorted things he'll need to catch fish with. Behind him is a public drinking house of sorts and across the road from him is a working water mill and a market place (although all the stall holders have shut up shop this late in the evening).

Further back the village clearly sports a second pub further in, a chapel, some shops and a noble (if somewhat decrepid and run down looking) manor house. Please see the enclosed map, a copy of which will be posted in the player handouts thread.

Looking up the dwarf hawks and spits a gobbet of solid looking phlegm into the river before returning to his fishing.

In the background there's clearly some sort of activity around the second pub further back in town. People are moving about in an uncoordinated manner, not quite dashing but there's certainly a bit of husstle and bustle going on back there so something must be up.

Chrysalis

"Well, we should try to find who could take care of our..guests. And also a place where to spend the night. I wonder what kind of temple it is over there..."

Kharsis will try to see some deity symbol as they come closer to the chapel.

Woojitsu

Shen looks askance at the waters of the ford, wondering how deep they are.  Deciding that safe is better than sorry, he carefully places his weapons on the driver's seat of the cart before wading into the river.  The water is unpleasantly cold, and the hour is late; he impatiently looks forward to ending the evening's business and finding a place by a warm fire.

PaulH

Garrick holds on to the cart and braces himself to cross the ford. Hopefully a warm fireplace and a cold ale will wash away the dirt of travel.

Squigface

Godric crosses the ford and moves towards the pub with all the activety "By the gods, what be all this commotion about?"