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Author Topic: Mission 1: The great escape  (Read 25291 times)

eyeolas

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Re: Mission 1: The great escape
« Reply #30 on: October 16, 2007, 04:14:29 PM »

I'll make all the rolls from now on, it makes things simpler and doesn't clutter posts with lots of colours. I'll take those rolls though to be fair, which is a hit

ok, init order is ((it's late and I haven't learnt the names) there were some strange rolls in there):

guard in corridore
imp (where is CH?)
six
guard in barracks
N'nyarok
air touched

The guard, with his sword drawn runs back to the door he came out of andknocks on it a few times huridley, then moves towards you sword infront
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eyeolas

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Re: Mission 1: The great escape
« Reply #31 on: October 18, 2007, 02:15:31 AM »

The imp dives foreward, enraged from two years of torture, waiting for something to maul on.

He charges the guard and attacks it with his tail, and deals it 5 damage, but he shrugs off the poisonouse side effect of having a sharp tail digging into his shoulder
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Custom_Hobby

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Re: Mission 1: The great escape
« Reply #32 on: October 28, 2007, 06:44:07 PM »

Sithrak relishes the feeling of finally having struck back. I am a devil, they think they know torture? HA! We created it! The imp becomes invisible and positions himself for the next strike. He uses his telepathic powers to communicate with the other three escapees "it is I Sithrak the Imp, I can communicate with you telepathically. Lets dispatch of this armored buffoon and get out of here. I will make him look behind himself but we must strike savagely and efficiently." Sithrak uses his suggestion ability to make the armored guard feel as though he is being attacked from behind by multiple assailants, he imparts the NEED to turn around and defend himself.
« Last Edit: October 30, 2007, 09:15:12 PM by Custom_Hobby »
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eyeolas

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Re: Mission 1: The great escape
« Reply #33 on: October 29, 2007, 03:44:37 PM »

The guard stops suddenly and turns, slashing his sword wildly behind him, shouting 'back, foul fields!'. As he shouts this, the door he came out of opens and another guard pops out and pears around the corner to see what all the commotion is about, to be greated by the guard's sword, which deals the second guard 5 damage.
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Chrysalis

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Re: Mission 1: The great escape
« Reply #34 on: October 29, 2007, 04:16:22 PM »

I'll simply copy-paste my last action. I feel like it was never resolved:

N'nyarok slowly casts his tiny, cruel black eyes on the guard that just arrived. Two years of starvation behind bars have weakened him, but the dried muscles playing under his yellowish-grey skin, and his slow pace as he moves toward the soldier make him look like what he exactly his: a big feral beast.

A long drop of dibble runs down N'nyarok's chin as he tightens his grip on his sword, and he begins to laugh, or bark, or maybe the two things at the same time.

And then he attacks, roaring and spitting.
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eyeolas

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Re: Mission 1: The great escape
« Reply #35 on: October 29, 2007, 04:50:17 PM »

well, custom still has some time in his turn, then six and the guard he is with get actions, then I wil resolve your attack

oh, and it's a +2 short sword
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Custom_Hobby

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Re: Mission 1: The great escape
« Reply #36 on: October 29, 2007, 05:52:29 PM »

Still invisible I sneak attack the new guard. While attacking I also use my detect magic ability to see if there is anything important near by.
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eyeolas

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Re: Mission 1: The great escape
« Reply #37 on: October 30, 2007, 12:05:15 PM »

with your attack, you easily manage to find a week spot on the all but helpless guard and deal him 10 damage, but again your poison is shrugged off

with detect magic you notice both guards light up with a fairly, but not overly bright blue glow, emitting from their armour and weapons, but nothing else

I see detect magic as a sort of true sight, not a scence

ok, six's turn in the barracks
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Custom_Hobby

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Re: Mission 1: The great escape
« Reply #38 on: October 30, 2007, 01:44:58 PM »

Since I am staying invisible can I keep using the sneak attack?
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eyeolas

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Re: Mission 1: The great escape
« Reply #39 on: October 30, 2007, 02:18:39 PM »

I'll make oppoesed scence motive checks every turn to see wheather he can predict your next move and get a bit better protection, just to be fair, since getting it every turn is a bit wrong
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Fabian

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Re: Mission 1: The great escape
« Reply #40 on: October 30, 2007, 03:44:27 PM »

OOC: Sorry, I'm confused. How many guards are there? Where are they? What happened to my guard? Is he still alive?
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

eyeolas

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Re: Mission 1: The great escape
« Reply #41 on: October 30, 2007, 04:34:40 PM »

ok, in the barracks there is you by the door and a guard sitting in a chair surrounded by weapons, armour etc, he's taken 11 from you in the surprise round.

In the corridor the group is by the T junction, with two guards by a door the opposite way from the barracks, the nearest to the group having taken 15, the further having taken 5

there all alive, and I realised this is more complex than i thought it would be, so I'll try and get a battle map up.
« Last Edit: October 31, 2007, 03:24:43 AM by eyeolas »
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Custom_Hobby

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Re: Mission 1: The great escape
« Reply #42 on: October 30, 2007, 05:46:43 PM »

just to be fair, since getting it every turn is a bit wrong

They have weapons and armor and we have nothing
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eyeolas

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Re: Mission 1: The great escape
« Reply #43 on: October 31, 2007, 03:20:15 AM »

yet you are attacking with your primary weapon anyway, and guess where you are about to find weapons...

Quote
ok, in the barracks there is you by the door and a guard sitting asleep in a chair surrounded by weapons, armour etc, he is untouched
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Fabian

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Re: Mission 1: The great escape
« Reply #44 on: October 31, 2007, 03:25:58 PM »

Weapons are for the weak minded thinks Six. OOC: Is it my turn in initiative again?
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

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