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Author Topic: Mission 1: The great escape  (Read 25298 times)

Chrysalis

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Re: Mission 1: The great escape
« Reply #15 on: October 14, 2007, 07:47:52 AM »

A little bit surprised, N'nyarok quickly grabs the guards' blade, ready to see other jailers incoming. In his troubled mind also comes the idea that he would barely have a chance against many opponents if he's alone.

Once again somehow panicked, he'll search for the keys the guard was bearing. He knows that if he wants to succeed, he has to form a pack and he has little choice but to seek the help of other prisoners.

So, N'nyarok will rush in the doorway and try to find another occupied cell to free the first prison mate he will meet.     
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Fabian

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Re: Mission 1: The great escape
« Reply #16 on: October 14, 2007, 08:45:29 AM »

Six spies his moment. He barks in what he deems a commanding tone at the beast.

"You! Gnoll! Get me out of here - two of us together stand a better chance." Or at least I can use you as a shield he thinks to himself.
« Last Edit: October 14, 2007, 03:24:58 PM by Fabian »
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

eyeolas

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Re: Mission 1: The great escape
« Reply #17 on: October 14, 2007, 02:59:56 PM »

Your in a cul-de-sac sort of area with twelve cells in a circle, and a single path that leads down and to the left, you can see the other three
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Fabian

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Re: Mission 1: The great escape
« Reply #18 on: October 14, 2007, 03:25:41 PM »

"Well, what are you waiting for? Open it!" Six snarls.
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

Chrysalis

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Re: Mission 1: The great escape
« Reply #19 on: October 14, 2007, 03:59:26 PM »

Going at the moaning human cell, N'nyarok tries the keys and opens the cell. He watches the human and nods at the other cell doors, growling and shaking his sword. He makes a hand movement - come, follow me - and proceeds to free the two remaining prisoners.

What kind of sword is it, that N'nyarok now has?
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Fabian

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Re: Mission 1: The great escape
« Reply #20 on: October 14, 2007, 04:04:10 PM »

Six doesn't thank the gnoll and looks uncertainly for a second at the other two cells. The girl is very attractive, and could be an intriguing companion after escaping. The other thing... well it must have some power to be confined here.

"Very well." he says to the mangy cur, "Release the other two and then we leave."
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

Keeper

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Re: Mission 1: The great escape
« Reply #21 on: October 15, 2007, 07:18:55 AM »

"I was beginning to think you'd never thrash that guard.  Shall we go for a stroll and get some fresh air, today?  I feel a wind of change stirring!"
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:hal:   

Fabian

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Re: Mission 1: The great escape
« Reply #22 on: October 15, 2007, 12:59:44 PM »

Six stares at the woman. She is either astoundingly stupid, or fantastically clever. He can't decide which. As long as she keeps her mouth shut.

"There's no fresh air in this cesspit of a city." he snarls.
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

eyeolas

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Re: Mission 1: The great escape
« Reply #23 on: October 15, 2007, 04:10:44 PM »

Once your are all free and are on a similar page to each other, you walk down the corridore and around the corner to soon reach a T junction with four big signs on the wall infront of you (jails aren't very subtle after all). To the left a sign points saying barracks, and to the right are signs to the exit, citchen and sleaping areas. You see no signs of guards, yet.

Now your out of your cells you can use all powers etc so long as they aren't like wizard spells that require preparation, no more anti magic field cells for you!
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Fabian

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Re: Mission 1: The great escape
« Reply #24 on: October 15, 2007, 04:39:17 PM »

Six regards the signs. "I'll investigate the barracks area - it may have supplies. Stay here." he orders the others. Move Silently, Hide in Shadows (1d20+11=21, 1d20+11=12) if applicable
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

eyeolas

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Re: Mission 1: The great escape
« Reply #25 on: October 16, 2007, 02:46:47 AM »

Your round a corner to reveal a small room, about 10' by 15' full to the brim with weapons, armour, and othe things you'd expect to see in a suply room for guards. There is also a guard sitting in the far corner, waking up slowly and drowsily. Horifficly high listen roll

Down the corridor were the signs are pointing to the kitchens etc, a guard comes out in full armour, and notices you as the prisoners, and slowly moves foreward, sword ready.

I'll do one large combat, so first six get's a surprise round, then I'll do initiative
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Chrysalis

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Re: Mission 1: The great escape
« Reply #26 on: October 16, 2007, 03:31:07 AM »

N'nyarok slowly casts his tiny, cruel black eyes on the guard that just arrived. Two years of starvation behind bars have weakened him, but the dried muscles playing under his yellowish-grey skin, and his slow pace as he moves toward the soldier make him look like what he exactly his: a big feral beast.

A long drop of dibble runs down N'nyarok's chin as he tightens his grip on his sword, and he begins to laugh, or bark, or maybe the two things at the same time.

And then he attacks, roaring and spitting.
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Fabian

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Re: Mission 1: The great escape
« Reply #27 on: October 16, 2007, 01:34:20 PM »

Is there a map at all? Or are we free forming it?

Initiative (1d20+7=14)

Six moves swiftly towards the drowsy guard, wary of any sudden moves he might make (Dodge bonus assigned to him) and smashes his fist into the guard's face (First punch (1d20+5=18) and if that's a hit damage, and sneak attack damage if applicable (1d8+2+1d6=11)) but his second attack goes wide 2nd attack with flurry (1d20+5=9)
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

Chrysalis

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Re: Mission 1: The great escape
« Reply #28 on: October 16, 2007, 02:05:50 PM »

Do we have to make our rolls? I thought DM Eyeolas was making them for us?
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Fabian

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Re: Mission 1: The great escape
« Reply #29 on: October 16, 2007, 03:16:25 PM »

Oh...if so.. apologies. There was no objection to me making the Hide and Move Silently Rolls, so I thought we must be making them. I don't mind either way.
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The questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?  Do you roll a d20?

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