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Author Topic: WarHordes  (Read 1415 times)

Balgin Stondraeg

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WarHordes
« on: September 08, 2007, 04:36:52 PM »

Well it's about time someone started a thread. I don't like the Iron Kingdoms that much as a setting and I'm not very keen on big giant robots. However ..... the rules flow really well, gameplay is kept simple and the rules on cards thing, whilst it's been around since Rackham (and the older Citadel unit boxes) they've integrated it in a really good way (as opposed to dealing the cards into a deck and then having to find them to look stuff up in the french game).

Both games use the same rules for everything exept magic (Hordes is Warmachine with "backwards magic" in which it's the same magic system but backwards). I prefer the resource management of Warmachine over the risk management system of Hordes (but as I play Circle my stuff doesn't go berserk much anyway :p). I prefer the bestial heroic style of Hordes over the guns and robots style of Warmachine.

In Warmachine I have about 1500-200 points of Khadorans, 500-1000 points of mercenaries (at least 600-700 of which could be merged into a Searforge force).

In Hordes I have just over 1000 points of Circle stuff but could only field 960 points of it at a time (there's 3 warlocks in that bundle). I don't like the Tharn things (too cartoony). I also don't like all the dogs. The druids are supposed to use all the wild beasts they can so where are the bears, lions, spiders and stuff?

As for the models, I find Privateer Press miniatures to be of very good quality and standard but sometimes in very bad taste. Often we're looking at cricket bat swords and huge shoulder pads. Also they often come in way too many pieces.

I can only think of three possible exuses for this:

1: It's easier to glue a part back on if it was a separate piece to begin with than if it just broke off.
2: They're evil sadistic scumbags.
3: I've heard a rumour that by making the models more multi part they can charge the customer more for them by pretending that it increases production costs (wether it actualy does or not).
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Baldemyr

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Re: WarHordes
« Reply #1 on: September 14, 2007, 09:01:35 AM »

Their model line is rather oddly limited as well (for the Iron Kingdoms RPG setting) and my Khadoran Warjack has the LAMEST POSE IVE EVER SEEN.  its just..uh...Standing there.

  Ive played a few games but im not sure I like it.  If felt far to much of a "tit for tat" sorta thing....but ill admit our games have only involved our  single squad boxes.
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Balgin Stondraeg

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Re: WarHordes
« Reply #2 on: September 25, 2007, 07:34:13 PM »

Their model line is rather oddly limited as well (for the Iron Kingdoms RPG setting) and my Khadoran Warjack has the LAMEST POSE IVE EVER SEEN.  its just..uh...Standing there.

  Ive played a few games but im not sure I like it.  If felt far to much of a "tit for tat" sorta thing....but ill admit our games have only involved our  single squad boxes.

Which starter boxes were you going up against mate? Khador against Cryx is so horribly one sided in Cryx's favour (untill you scale it up to armies where all the Khadoran artillery raining down the templates truly decimates the genesteealer like swarming wave of cryx infantry).

Yesterday I finaly worked out why they have blue trolls. I mean, it's been bugging me for ages and then yesterday I finaly realised that they were giant versions of the Crazy Frog! I think it was the pgymy troll miners that did it for me. They had the crash helmet, the jgoggles, the jacket, in fact everything exept his little willy. So I did a websearch and found that the evil little rubbish* was all over you tube. The red robots that chase him look a lot like Khadoran heavies but then there's this big giant red robot.

Some Crazy Frog fan animated the giant red robot without it being underwater and it's kind of funny. Khadoran heavies really do have about this much skill but they hit a lot harder (and are hard enough to almost take what'll be coming back).

Quote
If felt far to much of a "tit for tat" sorta thing....but ill admit our games have only involved our  single squad boxes.

It certainly seems to start out that way but after a few games (depends on how long it takes for you to get the hang of it) you start working out dirty tricks (like picking up their robots and throwing them at infantry units). Admitedly Khadoran heavies are so clumsy they tend to use all their focus to boost attack rolls and don't make power attacks as often as others (when the others need one focus for the power attack the Khadorans need one for the power attack and one to boost because their already pathetic attack scores take a penalty on power attacks).

Cygnar shoots stuff (but can do other things too). They're mainly a shooty army 'though. The Protectorate burn stuff (but they're all about the super synergistic combo's that their infantry pull off without breaking out in a sweat). Cryx swarm things (and afflict them with acid and lots of debilitaing stuff) and Khador smash things really really hard.

If you use Khador right they can hit a lot more often too (Vlad's Signs & Portents spell is great for this - basicaly his whole army gets to use the "best two of three dice on all attack and damage rolls for the entire turn" :)). There's other ways of doing it too but that's the most direct.

The initial problem you have with Khadoran heavies is this: They have the highest armour value in the game but it's not that much higher than everyone else's. They also have the lowest defence in the game (which seems to mean any attack heading their way always hits). They also have very low attack scores so they need to boost attack rolls a lot.

What does this mean and why is it a problem?: Well, when a Khadoran heavy has to spend focus just to hit, it means he gets less attacks. 1 to charge, 1 to boost the attack roll, make the rest of his attacks and either boost one of them or buy an extra attack that's probably going to miss.

So two hits if you're lucky.

The enemy pays 1 to charge, hits almost automaticaly. Makes the rest of his attacks with two boosts to spare (or an extra attack with his first weapon again with a boosted damage roll).

So basicaly, while Khadoran heavies are tough they're such big targets that they actualy seem to start taking damage faster than anyone else (and basicaly faster than they can deal it out).

However, once you factor in infantry support (Khador have the best specialist infantry in the game. Cygnar may have the best core units in that Trenchers and long gunners are unbelieveably highly skileld but Khador has snipers who aotuwound, berserkers, assassins, the only weak things in the Khadoran army are their core units of ironfang pikemen and winterguard).

So, once you factor in infantry support and make the Khadoran stuff "support each other" then it all starts coming together. My best advice to any new player is this: play a few starter box games because you really can't afford to jump in at the deep end. Then try tweaking something, swap out the warcaster or swap one warjack for another. After a few experiments you'll know what you like and what works for you. That'll save you buying a load of models you'll never field although the chances are that if you like the way they look then they'll almost definitely work well for you.
« Last Edit: September 25, 2007, 08:01:26 PM by Balgin Stondraeg »
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