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My gaming ideas.

Started by Agentmolar, June 21, 2007, 10:42:42 PM

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With the rule about double posting I didn't think we needed to make one up about quintuple posting :icon_wink:
Mike
www.CustomHobby.com

Agentmolar

#16
Quote from: Baldemyr on July 11, 2007, 08:22:23 AM
The problem with body hit locations is the time that would add to the game.  Inquisitor can use it-since my army consists of one space marine and this weird critter with portholes for eyes.  Now if you want SMALL teams-then it makes sense but keep in mind that this is a bigg time sucker (which I dont personally mind). 
  As an alternative-how about doing hit/wound locations at the end of the fight to determine health and cyborg parts for next mission?


totally correct. One of the concerns i have with these rules. Especially since the stats affect alot of the game with modifiers etc. Perhaps having 3 wounds, with PT being the base score required to injure is enough. Having these rules could be optional if you want a more time invested game. I thought it would add some heroism to a guy with an arm wound crawling and only firing a pistol. Considering you reroll 6s, there is room for the chance shot to kill the bad guy . I want to create the possability of a more movie action style game, and room for story driven action. Im not sure if the cards add this or randomise it too much. Perhaps the activation system i briefly read about in Void could work, where you have to activate squads members before moving etc. . hmmm. more thought needed.

I dont want to go back to DND style where its just rolling and doing maths. I would prefer i roll , i hit, roll to wound.. (rolls furiously and rerolls some dice) I scored X , wow 2 chest wounds!! eat that sucker!

Along these lines, when hit with an explosion wounds could be randomly assigned which makes sense with an area effect weapon.

There may be a better way to streamline this, perhaps not affecting stats , but just modifiers.

BTW no squad coherency, would make the game very stilted in a small squad game. Especilaly with the card randomising actions. However you would have to go near a teammate to revive with med packs. They would remove wounds/ or remove stat negatives but leave a wound or something.

CH Oh yeah the quadrupal posting!! lol.. method to my madness.. was keeping certain ideas separate so i could edit them (which is what a did a couple of times) to keep them distinct when reading them. He he.. thought i might get caught on that! :icon_twisted:
Funny isnt it how naughty dentists always make their one fatal mistake.
Bye for now, keep your teeth clean
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Quote from: Agentmolar on July 11, 2007, 06:20:10 PM
CH Oh yeah the quadrupal posting!! lol.. method to my madness.. was keeping certain ideas separate so i could edit them (which is what a did a couple of times) to keep them distinct when reading them. He he.. thought i might get caught on that! :icon_twisted:

No worries Kurt. I just wanted to poke fun at ya :icon_wink: :bludrgn2:
Mike
www.CustomHobby.com