I think I've decided that my games would run a lot more smoothly if the players could roll their own dice. This Invisible Castle thinggumijig that Fabian's players are using for his game looks good. That way I don't need to roll all the dice myself and I can actualy concentrate on some more of the fun stuff.
I'm perfectly happy for players to do all connected rolls (hit & damage roll together then I'll let you know if you actualy missed) in the same post. This'll probbaly mostly happen in battle threads although I'm certain there'll be some dice used for non combat situations as well :).
Is everyone else okay with this idea?
I am cool with it. They even give you the code to paste into your post.
sure, just show me how it works:)
www.invisiblecastle.com just go and muck around for a bit and you will figure it out.
Fine with me. But I relying on you to slap me upside my head if I roll the wrong dice, Balgin :icon_wink:
Quote from: keeper on June 03, 2008, 05:28:09 AM
Fine with me. But I relying on you to slap me upside my head if I roll the wrong dice, Balgin :icon_wink:
That's cool. I could still keep Deathtrap Dungeon rolling without dice but Night Below and Dark Awakenings are likely to get more dice intensive soon and I'd noticed a distinct lack of motivation to post on my part when I had to roll everyone's dice for them as well :p.
And since there's a lot of dice rolls involved in WFRP character creation (all d100 and a few single d10's 'though) I thought it might be good for everyone to get some practice in now. That reminds me, I'll need to check if the 350xp I gave all the Dark Awakenings characters for previous non combat encounters got wiped when the boards went down or if I'd edited the posts early enough not to need to do it again.
Did you go back and make all the corrections and summary posts in all of your games. I have been a little busy with CH stuff and have not had time to check. Let me know if I am holding things up.